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Halo 2 could have been a much more complete game had the team managed to finagle a bit more development time. In the end, he said the decision to cut the original ending was “so painful” for the team, eventually leading to the “cliffhanger to end all cliffhangers.” O’Donnell said that there was no way the team at Bungie could have hit their target date and finished everything that was planned for the conclusion, so they had to put in a cliffhanger instead. So, why the change of plans? Unfortunately, it’s for an all-too-common reason in this industry: They needed to hit their launch date. In case you’re wondering what that might have looked like, O’Donnell himself described the planned ending as “grand and glorious.” The team was so far into development of that original ending, in fact, that O’Donnell says Bungie had already recorded all of the dialogue. That all would have come after Master Chief discovered the Ark of the Covenant here on Earth. When the Chief crawled back into that cryo tube, fans felt assured that they had truly finished the fight.In his interview with IGN Unfiltered, O’Donnell explains that the original ending to Halo 2 featured a grand battle with Master Chief and the Arbiter working together to save the day and beat the stuffing out of the Prophet of Truth.
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It did, however, manage to do what lesser series have struggled to accomplish: craft a satisfying finish to its story despite its missteps. Halo 3 didn’t live up to all the possibilities written in the stars of Halo: Combat Evolved. Stellar gunplay, great enemies, and phenomenal encounter designs mixed with a riveting romp across the galaxy. This is what Halo is all about this is why Halo 3 was one of the most anticipated and successful releases of its time. Everyone remembers the surprise of the Marine’s cry of “We’ve got two Scarabs! I repeat, two Scarabs!” in The Covenant. Levels like The Storm and the final Warthog run are the peak of the series, not just the individual title. When Halo 3 lands, however, it lands with a stunning finish. The Arbiter is mostly relegated to a mute second player and the Gravemind is reduced to a much simpler villain. It has to pick up Halo 2’s slack, and it struggles to balance the twin narratives established there. No game is perfect, and Halo 3’s campaign has problems. The city streets are the best level in the whole game.
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Pay attention to the city and you can see that it too is a character, guiding and helping you as you progress. ODST’s scattered mission structure is unified by the open world segments in the nighttime city. Marty O’Donnell and Michael Salvatori are also at their best here, with a soundtrack that perfectly balances the long, lonely night and daytime warfare across New Mombasa. The lighting is moodier, the atmosphere more isolated, and the story plays out like a detective novel instead of a space opera. ODST plays out in the wings of the Halo 2 and Halo 3 stage plays. It even manages to do so without being entirely separate from the rest of the original trilogy. Unlike later titles, like Halo 4 and Halo 5, ODST successfully demonstrates that there is so much more in the Halo universe to explore. Over a decade since its release, affection for the game has grown to surpass initial price criticisms. Earning over 50,000 points in the campaign meta-game on this level will give the player the Vanguard achievement and 10 Gamerscore. Upon completing it on the Normal, Heroic, or Legendary difficulties, the player will earn the Last Stand achievement and 40 Gamerscore. Bungie captured the feeling of fighting against an insurmountable foe in their swan song. The Covenant is the title of the eighth campaign level of Halo 3. Launching into space to board the Covenant corvette, watching New Alexandria burn, and the final mission remain highlights in the series thanks to their solemn tone. The campaign has some of the best setpieces in the series despite those changes. Story problems aside, Reach sits in a middle ground between the purity of the first three titles and later installments with Call of Duty-inspired features like loadouts and sprint. RELATED: Games To Play If You Like The Halo Franchise
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While little time is given to developing each individual Spartan's character, it's clear from the get-go that the game is not about them. The campaign follows the final days of Spartan team Noble as they put together a last stand against the Covenant on the doomed planet of Reach. Reach's story is nothing short of beautifully tragic.